So as soon as you get the alert that the island is being attacked, the computer is in range of island defenses. It actually sails up onto land to capture the island, however it's pretty slow moving while on land. The computer carrier is more advanced than yours (mostly to make the game logic easier). So take the island and then get just out of "detection range" of that island and wait for the computer to start attacking it. As soon as you were away, the computer will take it back. basically if you take control of it, make it a defensive island. Otherwise, you could find an island that was highly valued by the algorithm. The most successful way to win I found was to see what island the computer was attacking and if close enough, just go there. Like most games, you could figure out ways to beat it (I beat it a lot but it was never "easy"). I'm assuming a knowing more on how the ship and its weapons and drones operate would increase the entertain value. The YouTuber admits to just jumping in so. the host/multi-player option and the layout of the bridge w/different stations has that 'get with a group of friends and operate this carrier to get through a campaign/or carrier vs AI scenario' feel. The game does look like it would work for VR (not saying it can. I'm in the same boat with the YouTuber in saying that he was glad he wasn't playing it in VR as he'd get sick. The ocean wave graphics/movement and how that worked was interesting. unless the game involves going from planet to planet so you can fight on various oceans). (they probably should remove the warp lights for the start menu. you're basically waking up in orbit and drop down to the planet to your carrier. And story wise it seems okay at least for the game. When the player started, he's awoken out of stasis and gets a message that lays out a basic story of the world he'll be operating in. Perhaps some sort of open access beta thing. I wouldn't say volumetric feel but perhaps.Īpparently the game is set to be available on Steam on the 10th. Graphics at least in terms of the UI have a purposed late 80s with a feel/tint of modern 3D movement graphics. and for demonstrative purposes was going to set up a private battle with some bots. he explains he did a bit of the campaign. It's basically getting to his ship, exploring a little bit, launching it, and cutting the video. I'd love to post some of the guy's quotes but I don't want to spoil it.īasically the YouTuber got a closed beta access from Microprose and tried it out. However, Carrier Command 2 is the first direct sequel.Ĭarrier Command 2 is available now for PC via Steam and includes Carrier Command 2 VR as part of the deal.Ha ha thanks for sharing that. (Confusingly, the 1998 reboot of Battlezone is more reminiscent of Battle Command than it is of the original Battlezone.) Carrier Command did eventually end up with a successor in 2012, when Bohemia Interactive – of Arma and DayZ fame – released Carrier Command: Gaea Mission. After Carrier Command, Realtime Games went on to create Battle Command in 1990, which was more of a sequel to Realtime’s 1983 hit 3D Tank Duel, itself a clone of Atari’s Battlezone. The original Carrier Command, developed by Realtime Games and released for various 8 and 16-bit platforms (including PC), was one of the very best computer games of 1988 – coming in the same year as Dragon Quest III, Super Mario Bros 2 and the very first Street Fighter. Perhaps best of all, the game ships with a VR version, which offers cross-platform multiplayer between the VR and pancake versions of the game. Given that more than three decades have passed since the original was released, Carrier Command 2 offers innumerable improvements in graphics and scope, with a vastly bigger and more diverse world, a thoroughly modern graphics engine that curiously retains a retro feel, plus a fully featured multiplayer mode. As more islands come under player control, new capabilities are unlocked and resources can be directed towards expanding or improving the capabilities of their task force. Intel and visual feeds are delivered to various console screens and from there the player can launch missiles, create vehicle loudouts, direct various amphibious vehicles and aircraft, or control them directly. The game, one of the first releases overseen by the reconstituted publisher MicroProse, fuses first-person action with tactical-level simulation, tasking players with directing a futuristic aircraft carrier and all its vehicles to conquer a series of islands across a procedurally-generated alien world.ĭeveloped by UK studio Geometa, the Carrier Command sequel is predominently played from the 3D bridge of the ship. Out now for PC is Carrier Command 2, sequel to one of the most successful and beloved games of the 1980s.
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